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Sapphire HD3870 X2 Card Review PDF Print E-mail
Tuesday, 08 April 2008
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Sapphire HD3870 X2 Card Review
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Category: Video Cards
Item: Sapphire HD3870X2 1GB Video Card
Provided By: Sapphire Technology
Reviewer: Kevin Elliott

 

Introduction

A week or so ago we had the opportunity to the Sapphire HD3850 video card running as a single card and then running a pair of them in Crossfire configuration.  What we were able to determine after all of our tests was that under idea condition the two video cards running side by side made a substantial difference in our scores.

Today we are going to be looking at the big boy in the AMD/ATI house the HD3870 X2, if you were to give this card a quick glance you might just say it was one of the long red circuit boards AMD/ATI have become famous for.  It would not be until you turned the graphics card over and you saw that the card had a pair of GPUs attached to it would you realize that there was something special here.

At the heart of the Sapphire HD3870 X2 graphics card is the R680 graphics processing unit which consists of two RV670 GPU cores (two Sapphire HD3780).  The raw power of the two GPU promises to provide you with a gaming experience like none you have ever experienced prior to this.  You are now able to enjoy the Crossfire experience we showed you a week ago using a single video card and over 1 teraFLOP of the GPU Computer Power in a single card solution.  The card is available in two different sizes, 512 and 1 GB, with support for DirectX 10, Shader Model 4 and OpenGL acceleration and support for Windows Vista. 

 

Radeon
HD 2600 XT
Radeon
HD 3850
Radeon
HD 3870
ROPs 120 320 320
Transistors 4 x2 16 16
Shader units RV630 RV670 RV670
GPU 390M 666M 666M
Memory Size 256 MB 256 MB 512 MB
Memory Bus Width 128 bit 256 bit 256 bit
Core Clock 800 MHz 670 MHz 777 MHz
Memory Clock 1100 MHz 828 MHz 1126 MHz
Price $105 $179 $249

 

Specification

 

  • 666 million transistors on 55nm fabrication process
  • PCI Express x16 GPU bus interface
  • 256-bit GDDR3/GDDR4 memory interface
  • Ring Bus Memory Controller
    • Fully distributed design with 512-bit internal ring bus for memory reads and writes
  • Microsoft® DirectX® 10 1 support
    • Shader Model 4.1
    • 32-bit floating point texture filtering
    • Indexed cube map arrays
    • Independent blend modes per render target
    • Pixel coverage sample masking
    • Read/write multi-sample surfaces with shaders
    • Gather4 texture fetching
  • Unified Superscalar Shader Architecture
    • 320 stream processing units
      • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
      • Common instruction set and texture unit access supported for all types of shaders
      • Dedicated branch execution units and texture address processors
    • 128-bit floating point precision for all operations
    • Command processor for reduced CPU overhead
    • Shader instruction and constant caches
    • Up to 80 texture fetches per clock cycle
    • Up to 128 textures per pixel
    • Fully associative multi-level texture cache design
    • DXTC and 3Dc+ texture compression
    • High resolution texture support (up to 8192 x 8192)
    • Fully associative texture Z/stencil cache designs
    • Double-sided hierarchical Z/stencil buffer
    • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    • Lossless Z & stencil compression (up to 128:1)
    • Lossless color compression (up to 8:1)
    • 8 render targets (MRTs) with anti-aliasing support
    • Physics processing support
  • Dynamic Geometry Acceleration
    • High performance vertex cache
    • Programmable tessellation unit
    • Accelerated geometry shader path for geometry amplification
    • Memory read/write cache for improved stream output performance
  • Anti aliasing features
    • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
    • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
    • Adaptive super-sampling and multi-sampling
    • Temporal anti-aliasing
    • Gamma correct
    • Super AA (ATI CrossFire™ configurations only)
    • All anti-aliasing features compatible with HDR rendering
  • Texture filtering features
    • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    • 128-bit floating point HDR texture filtering
    • Bicubic filtering
    • sRGB filtering (gamma/degamma)
    • Percentage Closer Filtering (PCF)
    • Depth & stencil texture (DST) format support
    • Shared exponent HDR (RGBE 9:9:9:5) texture format support
  • OpenGL 2.0 support
  • ATI Avivo™ HD Video and Display Platform
    • Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
      • High definition (HD) playback of both Blu-ray and HD DVD formats
    • Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
      • Motion compensation and IDCT
    • ATI Avivo Video Post Processor
      • Color space conversion
      • Chroma subsampling format conversion
      • Horizontal and vertical scaling
      • Gamma correction
      • Advanced vector adaptive per-pixel de-interlacing
      • De-blocking and noise reduction filtering
      • Detail enhancement
      • Inverse telecine (2:2 and 3:2 pull-down correction)
      • Bad edit correction
    • Two independent display controllers
      • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
      • Full 30-bit display processing
      • Programmable piecewise linear gamma correction, color correction, and color space conversion
      • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
      • High quality pre- and post-scaling engines, with underscan support for all display outputs
      • Content-adaptive de-flicker filtering for interlaced displays
      • Fast, glitch-free mode switching
      • Hardware cursor
    • Two integrated dual-link DVI display outputs
      • Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
      • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
      • Two integrated 400 MHz 30-bit RAMDACs
      • Each supports analog displays connected by VGA at all resolutions up to 2048x15361
    • HDMI output support
      • Supports all display resolutions up to 1920x10801
      • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
      • Integrated AMD Xilleon™ HDTV encoder
        • Provides high quality analog TV output (component/S-video/composite)
        • Supports SDTV and HDTV resolutions
        • Underscan and overscan compensation
      • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
      • Seamless integration of pixel shaders with video in real time
      • VGA mode support on all display outputs
  • ATI PowerPlay™
    • Advanced power management technology for optimal performance and power savings
    • Performance-on-Demand
      • Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
      • Clock and memory speed throttling
      • Voltage switching
      • Dynamic clock gating
    • Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required
  • ATI CrossFireX™ Multi-GPU Technology
    • Scale up rendering performance and image quality with two, three, or four GPUs
    • Integrated compositing engine
    • High performance bridge interconnect
  1. Some custom resolutions require user configuration
  2. HDCP support for playback of protected content requires connection to a HDCP capable display
  3. Dual channel interconnect is not required for ATI CrossFire, and may not be included in all product configurations


 

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